![]() ![]() ![]() While fan guides tend to recommend the latter for the most efficient Stat Grinding per in-game hour (and combined with certain Tamer Skill plus Restaurant food and/or Chips is the only way to have Rookies with high stats, required for certain Colosseum challenges), a few other players can still find themselves clearing the game by just grinding in the hall. Whether training via Training Hall or battles is a good playstyle, to "Stop Having Fun" Guys levels.This was finally addressed with the Switch/PC ports that now include a Beginner Mode that actually lowers the difficulty. Others griped that while the idea was sound, the execution felt lazy as all they got was a bad case of Fake Difficulty that was only harder by making everything more tedious for the player and did nothing substantial to make actual battles harder for well-trained Mons. The problems come from how people interpreted the modes: those who knew about why Normal was implemented complained that, ultimately, it'd just cause a schism between people who play on either mode, which felt especially pointless since they believe that Normal should actually be called "Hard Mode", since Easy Mode was Vita version's Normal setting. The long and short of it is: the Vita version got It's Easy, So It Sucks! complaints, so the devs made another mode that only limited how much of a boost you get from training, and then called it "Normal" mode, and released the PS4 version with said mode. The difficulty modes in the international versions caused a bit of stir, if only because of how they're implemented.However, many people agree that not only pronuncing "Dramon" as "Dray-mon" instead of the usual "Druh-mon", but also putting the emphasis on the "dra" syllable so that, for example, "Machinedramon" is pronounced as "muh-sheen-DRAY-mon" instead of "muh-SHEEN-druh-mon", was a poor choice of voice direction. People who aren't bothered by the above usually say that it's not that bad and feel that the option to use the Japanese voice track alleviates any grievances. In particular, sore points usually go towards how awkward some of the lines sound out loud, as well as Rina's English voice being almost obnoxiously high-pitched compared to her similar-but-not-as-loud Japanese voice that people heard in Cyber Sleuth. The English dub seems to have been met with mixed reaction by the players. ![]() On returning to Meicoomon, it remembers it's from another dimension, and vanishes. Three Piddomon suddenly appear and start attacking the player, before vanishing. Afterward, it sends the player to the Ohguino Wastelands where they find something. The player finds an amnesiac Meicoomon near Nigh Plains, it attacks the player, then sends them to find an orange Growlmon, who mentions it had a run in with Meicoomon. As usual, it's because her design doesn't sit well with a lot of people, but now that Western fans have had a chance to see her personality thanks to her cameo in Digimon Story: Cyber Sleuth, some people are just not a fan of her being (in their eyes) an Idiot Hero with a side of fanservice and don't want to put up with her again. Base-Breaking Character: Rina's return brought her Broken Base along with her.If the blood-pumping reprisal of the Machinedramon Battle failed to stir memories of battles paused midway and Playstations left running just to keep the music from ending, then the scintillating remix of the Boss Battle theme ensures that. The songs from the original Digimon World that make a triumphant return.The opening theme which also plays when you activate E圎. Its Rage Mode, fought in the Dimensional dungeon, gives you a more proper fight. Cherubimon talks it up as a cataclysmic Sealed Evil in a Can, but it's quite weak compared to other postgame bosses and even the story Final Boss. Anticlimax Boss: One of the optional postgame bosses, Belphemon Sleep Mode.Angst? What Angst?: The protagonist quickly gets over the confusion of being thrust into the digital world and happily agrees to work with Jijimon to restore the city. ![]()
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